Character Name |
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Gray Guard |
Player Name |
Age |
Race |
Human |
Height |
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Body Type |
Disabling Characteristics |
-2 General Knowledge (about any non-Grayden ethnicity/location) |
Attribute: STRENGTH | ||||||||
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STR |
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For each additional point in STR: severity in injury can be reduced once every combat encounter | ||||||||
Skills (+STR) | ||||||||
Endurance |
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Athletics |
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Grip |
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Swim |
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Throw |
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Attribute: REFLEX | ||||||||
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REF |
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For each additional point in REF: Turn Priority is Higher at the beginning of combat encounters | ||||||||
Skills (+REF) | ||||||||
Perception |
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Acrobatics |
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Ride/Pilot |
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Sleight of Hand |
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Stealth |
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Attribute: INTELLIGENCE | ||||||||
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INT |
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For each additional point in INT: Receive 3 additional Skill Points to spend in character creation | ||||||||
Skills (+INT) | ||||||||
General Knowledge |
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Deception |
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Infiltration |
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Persuasion |
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Survival |
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Vocation: Gray Guard (STR) | ||||||
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+1 | +2 | +3 | +4 | b3 | 4 |
Skills | ||||||
Reach (spear) (CBT) | ||||||
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+1 | +2 | +3 | +4 | b3 | 4 | |
medium (Shortsword) (CBT) | ||||||
+1 | +2 | +3 | +4 | b3 | 4 |
Vocation: Gray Guard Captain (STR) | ||||||
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+1 | +2 | +3 | +4 | b3 | 5 |
Skills | ||||||
Reach (spear) (CBT) | ||||||
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+1 | +2 | +3 | +4 | b3 | 4 | |
medium (Shortsword) (CBT) | ||||||
+1 | +2 | +3 | +4 | b3 | 5 | |
small knife (CBT) | ||||||
+1 | +2 | +3 | +4 | b3 | 4 |
N/A | ||||||
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+1 | +2 | +3 | +4 | b0 | N/A |
Skills | ||||||
None. |
Injuries | ||||||||||||||||
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When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious. | ||||||||||||||||
Lingering Injuries / Penalties | ||||||||||||||||
None. | ||||||||||||||||
Armour | ||||||||||||||||
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Destiny Points | |||||
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Commerce Points | ||||||||||||||||||
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