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Character Name
Iron Guard
Player Name
Age
Race
Human
Height
Body Type
Disabling Characteristics
-1 General Knowledge (about any non-Grayden ethnicity/location)
Attribute: STRENGTH
STR
-1 +1 +2 +3 +4
For each additional point in STR: severity in injury can be reduced once every combat encounter
Skills (+STR)
Endurance
-1 +1 +2 +3 +4 b3 5
Athletics
-1 +1 +2 +3 +4 b3 4
Grip
-1 +1 +2 +3 +4 b3 4
Swim
-1 +1 +2 +3 +4 b3 3
Throw
-1 +1 +2 +3 +4 b3 4
Attribute: REFLEX
REF
-1 +1 +2 +3 +4
For each additional point in REF: Turn Priority is Higher at the beginning of combat encounters
Skills (+REF)
Perception
-1 +1 +2 +3 +4 b3 3
Acrobatics
-1 +1 +2 +3 +4 b3 2
Ride/Pilot
-1 +1 +2 +3 +4 b3 4
Sleight of Hand
-1 +1 +2 +3 +4 b3 3
Stealth
-1 +1 +2 +3 +4 b3 3
Attribute: INTELLIGENCE
INT
-1 +1 +2 +3 +4
For each additional point in INT: Receive 3 additional Skill Points to spend in character creation
Skills (+INT)
General Knowledge
-1 +1 +2 +3 +4 b3 3
Deception
-1 +1 +2 +3 +4 b3 3
Infiltration
-1 +1 +2 +3 +4 b3 3
Persuasion
-1 +1 +2 +3 +4 b3 4
Survival
-1 +1 +2 +3 +4 b3 3

1 2 3 4 5 6 7 8 9

Vocation: Iron Guard (STR)
  +1 +2 +3 +4  b3 5
Skills
Reach (spear) (CBT)
  +1 +2 +3 +4  b3 5
medium (Shortsword) (CBT)
  +1 +2 +3 +4  b3 5
Vocation: Iron Guard General (STR)
  +1 +2 +3 +4  b3 6
Skills
medium (Shortsword) (CBT)
  +1 +2 +3 +4  b3 6
small knife (CBT)
  +1 +2 +3 +4  b3 5
Leadership (INT)
  +1 +2 +3 +4  b3 4
N/A
  +1 +2 +3 +4  b0 N/A
Skills
None.
Injuries
1 2 3 4 5 6
           
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious.
Lingering Injuries / Penalties
None.
Armour
1 2 3 4 5 6 7 8
           
Destiny Points
         
Commerce Points
0 1 2 3 4 5 6 7 8
               
Inventory / Equipment
Medium Armor (-1d to combat roll)
Spear
Shortsword
small knife
papers of authority
rations and stipend
Notes
None.

Created by

Tabletop Time.

Statblock Type

Cogent Roleplay

Link/Embed