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Character Name
Thug/Bandit
Player Name
Age
Race
Height
Body Type
Disabling Characteristics
Attribute: STRENGTH
STR
-1 +1 +2 +3 +4
For each additional point in STR: severity in injury can be reduced once every combat encounter
Skills (+STR)
Endurance
-1 +1 +2 +3 +4 b3 3
Athletics
-1 +1 +2 +3 +4 b3 3
Grip
-1 +1 +2 +3 +4 b3 3
Swim
-1 +1 +2 +3 +4 b3 2
Throw
-1 +1 +2 +3 +4 b3 4
Attribute: REFLEX
REF
-1 +1 +2 +3 +4
For each additional point in REF: Turn Priority is Higher at the beginning of combat encounters
Skills (+REF)
Perception
-1 +1 +2 +3 +4 b3 5
Acrobatics
-1 +1 +2 +3 +4 b3 3
Ride/Pilot
-1 +1 +2 +3 +4 b3 3
Sleight of Hand
-1 +1 +2 +3 +4 b3 6
Stealth
-1 +1 +2 +3 +4 b3 5
Attribute: INTELLIGENCE
INT
-1 +1 +2 +3 +4
For each additional point in INT: Receive 3 additional Skill Points to spend in character creation
Skills (+INT)
General Knowledge
-1 +1 +2 +3 +4 b3 2
Deception
-1 +1 +2 +3 +4 b3 5
Infiltration
-1 +1 +2 +3 +4 b3 4
Persuasion
-1 +1 +2 +3 +4 b3 4
Survival
-1 +1 +2 +3 +4 b3 4

1 2 3 4 5 6 7 8 9

Vocation: Low Level Miscreant (REF)
  +1 +2 +3 +4  b3 5
Skills
Dagger (STR)
  +1 +2 +3 +4  b3 4
Vocation: Medium Level Miscreant (REF)
  +1 +2 +3 +4  b3 6
Skills
Dagger (CBT)
  +1 +2 +3 +4  b3 6
Unarmed Combat (CBT)
  +1 +2 +3 +4  b3 5
light ranged (sling/shortbow) (CBT)
  +1 +2 +3 +4  b3 5
Vocation: High Level Miscreant (REF)
  +1 +2 +3 +4  b3 7
Skills
Dagger (STR)
  +1 +2 +3 +4  b3 6
Unarmed Combat (STR)
  +1 +2 +3 +4  b3 5
light ranged (sling/shortbow) (STR)
  +1 +2 +3 +4  b3 5
Injuries
1 2 3 4 5 6
           
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious.
Lingering Injuries / Penalties
None.
Armour
1 2 3 4 5 6 7 8
               
Destiny Points
         
Commerce Points
0 1 2 3 4 5 6 7 8
               
Inventory / Equipment
None.
Notes
None.

Created by

Tabletop Time.

Statblock Type

Cogent Roleplay

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