Species | Ogre |
Size | Large |
Type | Giant |
Hit Dice | 3d6+3 (20) |
Speed | 30 ft. (6 squares) |
Abilities | Str 19, Dex 12, Con 13, Int 18, Wis 10, Cha 6 |
Special Qualities | Darkvision 60 ft., Low-light vision, Natural Armor +2 |
Environment | - |
Organization | - |
Treasure | Headband of Intellect +6; Vest of Resistance +1; Tongs of the Armorer ; Hammer of the Weaponsmith |
Alignment | Lawful Good |
Advancement | By character class |
Level Adjustment | +1 |
Skills |
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Appraise +4, Climb +2, Craft (Alchemy) +10, Craft (Armorsmithing) +14, Craft (Blacksmithing) +4, Craft (Carpentry) +3, Craft (Leatherworking) +3, Craft (Metalworking) +6, Craft (Weaponsmithing) +20, Knowledge (Architecture and Engineering) +5, Listen +3, Spellcraft +6, Spot +3. |
Feats |
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Armor Proficiency: light, Brutal Throw, Rock Hurling, Open Minded, Simple Weapon Proficiency. |
Combat | |
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Initiative | +1 |
Armor Class (AC) | AC:16 (Flatfooted:15 Touch:11) |
Base Attack | Atk +5 base melee, +2 base ranged |
Attack | Maul +5 melee (2d8+7) |
Full Attack | Maul +5 melee (2d8+7) |
Space/Reach | 10 ft./10 ft. |
Saves | Fort +3, Ref +3, Will +4 |