Priest, Maraphan (Human) | Monster / NPC | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Priest, Maraphan (Human) - Devotee 6
COMMONBLACK, GREENMEDIUMHUMANOIDHUMAN

Cloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their guidance or healing services come at the cost of a donation.
Perception Expert
Languages Common, (possibly other depending on situation)
Skills Diplomacy Expert , Medicine Expert , Religion Expeert , Society Trained , Survival Trained

STR +3 , DEX +3 , CON +1 , INT +0 , WIS +4 , CHA +2

Items Religious symbol of Marapha, +1 dagger
AC 21
Saving Throws Fort +11, Ref +11, Will +14
HP80
Speed 25 feet
Melee Dagger: Expert / +9 / +5 (agile, magical, versatile S) | Damage: piercing
Ranged Crossbow : Expert / +7 / +2 (agile, magical, thrown 10 feet, versatile S) | Damage Piercing
Special Abilities
  • Healing Hands When the priest casts heal, they roll d10s instead of d8s
  • Steady Spellcasting If another creature's reaction would disrupt the priest's spellcasting action, the priest attempts a DC 15 flat check. If the priest succeeds, their action isn't disrupted.
  .
Spells Divine Prepared Spells DC 24, attack +16; 3rd circle of protection, heal (x3), searing light (x2 2nd gentle repose, silence, spiritual weapon; 1st disrupting weapons, mindlink, spirit link; Cantrips (3rd) detect magic, disrupt undead, light, read aura, shield   Cleric Domain Spells DC 24, 1 Focus Point; 3rd death's call  
Rituals Divine Rituals DC 24; 2nd consecrate

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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