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CR 1/2

Dire Rat, Mutant

N Small Aberant
Initiative: +3 Senses: low-light vision, scent; Perception +4

This filthy rat is the size of a small dog. It has a coat of coarse fur, a long and scabby tail, and two glittering eyes.

Defense

AC: 12, touch 12, flat-footed 9 (+3 Dex, +1 size, -2 rage)
HP: 9 1d8+3
Fortitude: +3 Reflex: +5 Will: +3

Offense

Speed: 40 ft., climb 20 ft., swim 20 ft.
Melee: bite +1 ( 1d4 plus disease)
Special Attacks: disease, stench (DC 15, 1 minute)

Statistics

Str 14, Dex 17, Con 15, Int 2, Wis 13, Cha 4
Base Attack: +1 CMB: +3 CMD: 14 (18 vs. trip)
Feats: Skill Focus (Perception)
Skills: Climb +11 , Perception +4 , Stealth +11 , Swim +11
Racial Modifiers: uses Dex to modify Climb and Swim

Ecology

Environment: any urban
Organization: solitary or pack (2–20)
Treasure: none

This poor creature limps along in extreme pain as purple crystals protrude from its body. The parasitic entity slowly sucking it of it's life force.


Special Abilities

Disease (Ex) Filth fever: Bite—injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.   Fragile (Ex) When the mutant fails a Fortitude save, it is staggered for 1 round.   Rage (Ex) Can rage for 5 rounds. Gain +4 morale bonus to Str and Con and +2 morale bonus on Will saves. -2 penalty to AC. Gains 2 temporary hit points.   Stench (Ex) All living creatures within 30 ft must succeed on a Fortitude Save DC 12 or be sickened for 1 minute. Creatures that successfully save cannot be affected by this creature's stench for 24 hours.


System

Pathfinder 1e

Statblock Type

Monster / NPC

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