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Beast of Blood |
Beast of Bone |
4th |
Blood Moon Frenzy
- Speed: 1 action
- Range: 5 ft burst
- Requires Wild Shape
- With a fearsome roar, you claw at the enemies around you, dealing harsher wounds to those near death.
- Each enemy in a 5 ft burst must make a Dexterity saving throw or take 3d6 slashing damage. This attack deals double damage to enemies who are bloodied.
- Recharge: 6
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Bristling Bones
- Speed: 1 bonus action
- Target: self
- Duration: 1 minute
- Concentration required
- Requires Wild Shape
- Shards and chunks of bone sprout out from your hide, impaling anyone foolish enough to approach you.
- Whenever an enemy makes an attack against you while you are under the effects of this spell, they take piercing damage equal to 1d6 + your proficiency bonus
- Recharge: Long Rest
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8th |
Bark at the Moon
- Passive
- While in your druid wild shape, you gain different benefits based on the phase of the moon.
- New Moon: While in dim light or darkness, you are considered to be invisible. Creatures who could see in dim light via darkvision can see you while invisible in this way.
- Waxing Moon: Your attacks deal an extra 1d10 damage
- Full Moon: Enemies marked by you are vulnerable to physical damage.
- Waning Moon: Your movement speed is increased by 20 ft, and you may take an additional attack on your turn at disadvantage.
You gain an additional use of wild shape |
Lunar Defenses
- Passive
- While in your druid wild shape, you gain different benefits based on the phase of the moon.
- New Moon: While in dim light or darkness, attacks against you are made with disadvantage.
- Waxing Moon: When you roll hit dice to restore hit points, instead of rolling you heal the maximum possible amount.
- Full Moon: You are resistant to non-magical physical damage
- Waning Moon: If an enemy starts their turn within 30 ft. of you, they are slowed until the start of their next turn.
You gain an additional use of wild shape |
12th |
Hunter Beast
- Passive
- Requires Wild Shape
- If you damaged an enemy on your last turn, you gain the benefits of this ability
- Speed increased by 15 ft.
- Advantage on attack rolls against bloodied targets
- Deal an extra 1d10 damage with attack rolls.
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Protector Beast
- Speed: Bonus action
- Range: 30 ft burst
- Duration: 1 minute
- Requires Wild Shape
- Mark each enemy within range. Whenever you damage a marked enemy, you gain temporary hit points equal to your druid level
- Recharge: Long Rest
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16th |
Nature's Grave
- Speed: 1 action
- Target: one creature
- You or the target must be bloodied
- Requires wild shape
- You leap at the enemy in a furious attack. One of you will not walk away from this fight.
- Make a melee attack against an enemy. It deals an extra 5d10 damage. On a miss it deals half damage and your target can make an opportunity attack against you.
- Recharge: 6
You gain an additional use of wild shape |
Goading Roar
- Speed: Bonus action
- Range: 30 ft burst
- Duration: 1 minute
- Requires wild shape
- Calling your enemies to battle, their eyes see nothing but you on the field
- Each enemy within range must make a Wisdom saving throw. On a failed save, they can take no actions except offensive effects that target you. At the end of their turn they may attempt another saving throw to end the effect.
- Recharge: Short Rest
You gain an additional use of wild shape |
19th |
Aspect of Gwynevere
- Speed: 1 bonus action
- Consumes two charges of your wild shape
- Gwynevere, the onyx panther: DPS form, statblock TBD
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Aspect of Okku
- Speed: 1 bonus action
- Consumes two charges of your wild shape
- Transform into Okku, the great bear: Tank form, statblock TBD
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