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Prince Rainauld in Dungeons & Dragons 5e

https://ddb.ac/characters/64265853/5pmHhb

Prince Rainauld

Medium Human, Prince/Cleric, Lawful Good

Armor Class 18 (20 against ranged attacks)
Hit Points 80
Speed: 30 ft

STR

10
( +0 )

DEX

10
( +0 )

CON

13
( +1 )

INT

10
( +0 )

WIS

18
( +4 )

CHA

17
( +3 )

Saving Throws Con +5, Wis +8, Cha +8
Skills History +4, Insight +8, Intimidation +8, Persuasion +8, Perception +8, Religion +8
Condition Immunities Immune to magic that allows other creatures to read his thoughts, determine whether he are lying, or know his alignment. He can only be spoken to telepathically if he allows it.
Senses Passive Perception: 18 Passive Insight: 18
Languages Common, Elvish, Celestial
Challenge Rating 11
Proficiency Bonus 4

https://ddb.ac/characters/64265853/5pmHhb


Inspiring Leader - He can spend 10 minutes inspiring his companions. He can choose up to 12 allies (including himself) that can see or hear and can understand him within 30 ft. Each creature gains 15 temp HP. A creature can only benefit from this once per short or long rest.
Voice of Authority - If he casts a spell with a spell slot of 1st level or higher and targets an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of his choice that he can see.
Embodiment of Law (4 Charges) - If he casts a spell of the enchantment school using a spell slot of 1st level or higher, he can change the spell’s casting time to 1 bonus action for this casting, provided the spell’s casting time is normally 1 action.

Actions

Moon-Touched Longsword - +6 to hit, 1d8+2 slashing + 1d8 psychic damage (magical) - This sword, when unsheathed, sheds bright light for 15 feet and dim light for 15 feet past that. Channel Divinity (2 charges)- He presents his holy symbol, and each creature of his choice that can see or hear him within 30 feet of him must succeed on a Wisdom saving throw or be charmed by him until the end of his next turn or until the charmed creature takes any damage. He can also cause any of the charmed creatures to drop what they are holding when they fail the saving throw.


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