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Character Name
Aishwarya Rai
Player Name
Dastan
Age
24
Race
Human (Celestial)
Height
176cm / 5.8 ft.
Body Type
Athletic, Svelte
Disabling Characteristics
Water Phobia, Gullible
Attribute: STRENGTH
STR
-1 +1 +2 +3 +4
For each additional point in STR: severity in injury can be reduced once every combat encounter
Skills (+STR)
Endurance
-1 +1 +2 +3 +4 b3 3
Athletics
-1 +1 +2 +3 +4 b3 5
Grip
-1 +1 +2 +3 +4 b3 5
Swim
-1 +1 +2 +3 +4 b3 2
Throw
-1 +1 +2 +3 +4 b3 5
Attribute: REFLEX
REF
-1 +1 +2 +3 +4
For each additional point in REF: Turn Priority is Higher at the beginning of combat encounters
Skills (+REF)
Perception
-1 +1 +2 +3 +4 b3 6
Acrobatics
-1 +1 +2 +3 +4 b3 6
Ride/Pilot
-1 +1 +2 +3 +4 b3 4
Sleight of Hand
-1 +1 +2 +3 +4 b3 4
Stealth
-1 +1 +2 +3 +4 b3 4
Attribute: INTELLIGENCE
INT
-1 +1 +2 +3 +4
For each additional point in INT: Receive 3 additional Skill Points to spend in character creation
Skills (+INT)
General Knowledge
-1 +1 +2 +3 +4 b3 3
Deception
-1 +1 +2 +3 +4 b3 3
Infiltration
-1 +1 +2 +3 +4 b3 4
Persuasion
-1 +1 +2 +3 +4 b3 4
Survival
-1 +1 +2 +3 +4 b3 5

1 2 3 4 5 6 7 8 9

Vocation: Dervish (REF)
  +1 +2 +3 +4  b3 6
Skills
Chakrams (SW) (CBT)
  +1 +2 +3 +4  b3 6
Tajani Technique (CBT)
  +1 +2 +3 +4  b3 6
Evocation (INT)
  +1 +2 +3 +4  b3 6
Abjuration (INT)
  +1 +2 +3 +4  b3 5
Vocation: Chronomancer (REF)
  +1 +2 +3 +4  b3 5
Skills
Transmutation (INT)
  +1 +2 +3 +4  b3 5
Multiverse Wisdom (INT)
  +1 +2 +3 +4  b3 5
N/A
  +1 +2 +3 +4  b0 N/A
Skills
None.
Injuries
1 2 3 4 5 6
           
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious.
Lingering Injuries / Penalties
None.
Armour
1 2 3 4 5 6 7 8
             
Destiny Points
   
Commerce Points
0 1 2 3 4 5 6 7 8
             
Inventory / Equipment
Chakrai Bracelets spread on arms & legs
Chakrams, Vishnu's Chrono Artefact strapped on belt
Light Armour Regalia
Pouch with currency
Pouch to hold items
(Urn on back filled with sand)

(Idea for a rare weapon that my character would search)
Tira's Chakram - can ricochet off of solid terrain and enemies. Unsuccessful dice can be rerolled to achieve ricochet. Ricochet bounces only once.
Notes
Combat Roll: 7d6

Gullible (Minus 3D6 to Perception* rolls VS Deception)

Vocational Skills:
Dervish - a member of a Muslim (specifically Sufi) religious order

Tajani Technique - dual wielding chakram technique

Multiverse Wisdom - Knowledge of the future and the past, the hidden and the occult, the multiverse and the beyond,(Knowledge of multiple events that would have transpired in the future or happened in the past, lore of important characters, artefacts or magic).

Sandbending (Evocation)

Sand Lash - Lash out the target with a blow backed by desert sands in the form of a weapon inflicting damage.

Reshape Sand - forms an object out of sand to use.

Sand Dervish - Calls down the mighty winds of the desert to form a sand dervish
dealing damage to everything in its path

Desert Shroud - Infuse yourself in a cloak of sand, absorbing all types of damage except (RP or boss damage) for 2 Rounds. During that time casting will not be interrupted
by damage.

Sand Storm - Generates a terrifying Sand Storm that makes you invisible,
and blind your opponents inside, causing them to take damage

Sand of Oblivion (passive) - applied by sand skills they scattered and disperse around trying to encase nearby foes, lowering their offense (Stagger)

Chronomancy:
Spend Destiny Point to trigger time related powers.
(Chronomancy vocation unlocks new abilities per point)

Undeniable Fate (Passive): Increase Max Destiny Points capacity by 1. (scale with Chronomancy Vocation per point)

Destiny - Shows a vision of possible future, providing clues on how to proceed. (DM provides useful hint)

Rewind - Turns back time for self or selected target within range, up to few seconds, undoing everything that happened to them during that time. Reroll dice on current turn.

Delay - Slow down time for everything in an area for a few seconds, allies gaining Advantage upon actions for short time. (Active on next turn for 1 Round in combat, area is 2m/6ft)

Accelerate -
Gain self boon +1 Reflex and actions against you have Disadvantage for current and the next round.

Stop -
Freeze the target in time temporary (1 round or few seconds). Single target disable.

Time-Warp
Gain self boon and receive an extra turn in combat for 1 turn.

Created by

Dastan_TV.

Statblock Type

Cogent Roleplay

Link/Embed