Combat Roll: 7d6
Gullible (Minus 3D6 to Perception* rolls VS Deception)
Vocational Skills:
Dervish - a member of a Muslim (specifically Sufi) religious order
Tajani Technique - dual wielding chakram technique
Multiverse Wisdom - Knowledge of the future and the past, the hidden and the occult, the multiverse and the beyond,(Knowledge of multiple events that would have transpired in the future or happened in the past, lore of important characters, artefacts or magic).
Sandbending (Evocation)
Sand Lash - Lash out the target with a blow backed by desert sands in the form of a weapon inflicting damage.
Reshape Sand - forms an object out of sand to use.
Sand Dervish - Calls down the mighty winds of the desert to form a sand dervish
dealing damage to everything in its path
Desert Shroud - Infuse yourself in a cloak of sand, absorbing all types of damage except (RP or boss damage) for 2 Rounds. During that time casting will not be interrupted
by damage.
Sand Storm - Generates a terrifying Sand Storm that makes you invisible,
and blind your opponents inside, causing them to take damage
Sand of Oblivion (passive) - applied by sand skills they scattered and disperse around trying to encase nearby foes, lowering their offense (Stagger)
Chronomancy:
Spend Destiny Point to trigger time related powers.
(Chronomancy vocation unlocks new abilities per point)
Undeniable Fate (Passive): Increase Max Destiny Points capacity by 1. (scale with Chronomancy Vocation per point)
Destiny - Shows a vision of possible future, providing clues on how to proceed. (DM provides useful hint)
Rewind - Turns back time for self or selected target within range, up to few seconds, undoing everything that happened to them during that time. Reroll dice on current turn.
Delay - Slow down time for everything in an area for a few seconds, allies gaining Advantage upon actions for short time. (Active on next turn for 1 Round in combat, area is 2m/6ft)
Accelerate -
Gain self boon +1 Reflex and actions against you have Disadvantage for current and the next round.
Stop -
Freeze the target in time temporary (1 round or few seconds). Single target disable.
Time-Warp
Gain self boon and receive an extra turn in combat for 1 turn.