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Lord Hugo Dunwich in Dungeons & Dragons 5e

Lord Hugo Dunwich

Medium Half Elf, Lord, Any

Armor Class 18
Hit Points 143
Speed: 30 ft

STR

18
( +4 )

DEX

18
( +4 )

CON

18
( +4 )

INT

17
( +3 )

WIS

20
( +5 )

CHA

18
( +4 )

Saving Throws Wis +9, Cha +8
Skills Deception +8, Perception +9, Insight +10
Damage Resistances necrotic; bludgeoning, piercing and slashing from nonmagical weapons
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 120 ft., passive Perception 19
Languages Common, Elvish, Dwarven, Halfling, Draconic
Proficiency Bonus +5

Divine Smite. (2/Day) When Hugo hits a creature with a melee weapon Attack, Hugo can add an extra 2d8 radiant damage The damage increases by 1d8 if the target is an Undead or a fiend, to a maximum of 6d8.
Aura of Courage. Hugo and friendly Creatures within 10 feet of him can’t be Frightened while Hugo is conscious.
Aura of Warmth. Hugo and friendly creatures within 10 feet of him have resistance to cold and fire damage while Hugo is conscious.

Actions

Multiattack. Lord Hugo Dunwich makes two attacks with a greatsword.
Blade of Dunwich. (Greatsword) Melee Weapon Attack: +11 to hit, reach 5ft. one target. Hit: 2d6+6 slashing damage.

Reactions

Command. (5/per day) As a reaction, Lord Hugo Dunwich can command any ally within 5ft to intercept a confirmed hit from an enemy engaged in melee.


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