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Pan Flute

Small Goblin, Pan Flutist, Any

Armor Class 12
Hit Points 8
Speed: 30 ft Swim: 15 ft Climb: 15 ft

STR

10
( +0 )

DEX

12
( +1 )

CON

11
( +0 )

INT

10
( +0 )

WIS

10
( +0 )

CHA

10
( +0 )

Saving Throws Dexterity, Charisma
Skills
  • Nature
  • Performance
  • Stealth
  • Survival
Musical Instrument
  • Pan Flute
Senses Darkvision: 60ft
Languages Common, Goblin
Challenge Rating 1/4
Proficiency Bonus +2

Charisma

At will: Blade Ward:
  • Abjuration cantrip
  • Casting Time: 1 action
  • Range: Self
  • Components: V, S
  • Duration: 1 round
You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.

Vicious Mockery:
  • Enchantment cantrip
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V
  • Duration: Instantaneous
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.   At Higher Levels. This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

1/day: Bane:
  • 1st-level enchantment
  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S, M (a drop of blood)
  • Duration: Concentration, up to 1 minute
Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.   At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Longstrider:
  • 1st-level transmutation
  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S, M (a pinch of dirt)
  • Duration: 1 hour
You touch a creature. The target’s speed increases by 10 feet until the spell ends.   At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.


  • Fury of the Small: When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.
  • Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.
  • Bardic Inspiration: Use a Bonus Action to grant someone within 60ft an additional 1d6 for one ability check, attack roll, or saving throw for up to 10 minutes.


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