| Perception | +8, Darkvision |
| Languages | Draconic, Common |
| Skills | Acrobatics +7, Crafting +3 (+5 Traps), Nature +6, Stealth +7, Survival +6 |
STR +0 , DEX +4 , CON +1 , INT +0 , WIS +3 , CHA +1 | |
| Items | Crossbow (20 bolts), Leather Armor, Shortsword, Snare Kit |
| AC | 17-20 |
| Saving Throws | Fort +5, Ref +9, Will +6 |
| HP | 16 |
| Speed | 25ft |
| Melee | Shortsword +9 (agile, finesse, versatile S) Damage: 1d6 piercing |
| Ranged | Crossbow +9 (range 120, reload 1) Damage: 1d8 piercing |
| Special Abilities | Hurried Retreat Requirements The kobold scout is adjacent to at least one enemy. Effect The kobold scout strides up to its speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to an enemy.Sneak Attack The kobold scout deals an extra 1d6 precision damage to flat-footed creatures |
| Statblock information from Pathfinder 2e Bestiary (Paizo Inc) | |