A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.
Motives and Tactics: Climb, feed, keep distance, scare
Difficulty: 14 |
Thresholds: 6/10 |
HP: 5 |
Stress: 3
ATK: +2 | Glass Fangs: Very Close | 1d8+2 phy
Features
Armor-Shredding Shards - Passive: On a successful attack within
Melee range against the Snake, the attacker must mark an
Armor Slot without receiving its benefits (they can still use
armor to reduce the damage). If they can’t mark an Armor Slot,
they must mark an additional HP.
Spinning Serpent - Action: Mark a Stress to make an attack
against all targets within Very Close range. Targets the Snake
succeeds against take 1d6+1 physical damage.
Spitter - Action: Spend a Fear to introduce a d6 Spitter Die. When
the Snake is in the spotlight, roll this die. On a result of 5 or
higher, all targets in front of the Snake within Far range must
succeed on an Agility Reaction Roll or take 1d4 physical damage.
The Snake can take the spotlight a second time this GM turn.