Bringing Life to a New World
These beings of several races, collectively called the Astralar, lacked the Creator's knowledge and power needed to coax the Six Energies from their universal sources, but they could access and manipulate the Energies through the channels the Creator of Worlds left behind. The most powerful of the Astralar could weave the Energies from these channels into new, living things to populate the world.
If you are interested in learning more about how and why the various Astralar chose to bring the flora and fauna of Cartyrion to life, a series of articles further on will lead you through the history of their activities. If you are looking for an index of all the known creatures of Cartyrion, look no further than here:
A Cartyrion Bestiary
An A to Z listing of creatures that may be encountered when adventuring in the World of Cartyrion
The Origins and History of Life on CartyrionThe Astralar are not a single people; they are diverse in their appearance, attitudes, and cultures. And they did not arrive at Cartyrion all at once. Different groups appeared at different times across the first few millenia of Cartyrion's existence, and as each group arrived, they made their own marks upon the world.
The Greening of Cartyrion
First to arrive were the Alevar. They painted the landscape with the green of trees, shrubs and grasses, highlighted with a rainbow of colored flowers and fruits. Small creatures appeared in the woodlands, and songbirds filled the air with music.
Creatures Marvelous and Abominable
Not all Astralar had the deific abilities of creation wielded by their leaders, but this did not mean they were powerless. Many used their lesser powers to bring their own creations to life; while some chose to corrupt the works of others.
Battle maps prepared using DungeonFog
(with many map assets courtesy of Caeora)
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copyright© 2020, 2021, 2022, 2023, 2024 Robert O'Brien
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Open Game License version 1.0a
Descriptions of the World of Cartyrion, including, but not limited to its cosmology, deities, geography, political structures, religious sects, regional names, villages, towns, cities, and characters, are governed by Non-Commercial, Share-alike Creative Commonse License