Laurels & Loot
RPG Rules for Adventurers seeking fame, glory, and goodies!
Laurels and Loot is a rule system for playing Tabletop Fantasy Role-playing games (TTRPGs), and is the result of over forty-five years of gameplay in a number of systems. It attempts to adhere to the simplicity of play often associated with the earliest versions of games in the TTPRG space, but certain elements of newer gaming styles have been added as well.
This is especially true of distances associated with speed and size. These are intended to accomodate players using map grids that rely on the usual standards of 5ft grids for Imperial, and 1.5m grids for metric. Conversions between these are intended to maintain the same number of grid squares (or hexes), and not necessarily the correct results based on mathematical conversions, which could seem to grow significantly over very long distances. This is a feature, not a flaw!
Creating a Player Character
Inherent Abilities
Specialties
Playing the Game
Exploration
Encounters
Downtime
Combat
Damage
Recovery and Healing
Conditions
Magic
Using Magic
Using Magical Items
Equipment
Weapons
Armor
Common Gear
Magical Items
Appendix
List of Spells
Magical Item Details
Weapon Details
Armor Details
Gear Details
Bestiary
Designer's Thoughts
Things to Remember
Measurements
Measurements throughout these rules are given in both Imperial (feet, lbs, etc.) and Metric (cm, kg, etc.) units. The conversions between the two are not intended to be exact; they are approximated to provide "useful" numbers for players preferring either system.This is especially true of distances associated with speed and size. These are intended to accomodate players using map grids that rely on the usual standards of 5ft grids for Imperial, and 1.5m grids for metric. Conversions between these are intended to maintain the same number of grid squares (or hexes), and not necessarily the correct results based on mathematical conversions, which could seem to grow significantly over very long distances. This is a feature, not a flaw!
Rolling Dice on Tables
The online version of these rules include tables with an automatic dice roller built in, and therefore usually do not include a column to indicate the die roll associated with the table row. These tables will have a clickable "Roll" button to select from the table. Some longer tables may be presented differently in the printed (including PDF) and online versions of the rules, with the printed versions requiring a cross-reference lookup of two dice results, and the online version being more linear. Once more, though, a "Roll" button will allow a random selection from such online tables.Table of Contents
Regional maps prepared using Inkarnate
Battle maps prepared using DungeonFog
(with many map assets courtesy of Caeora)
Artwork designated as being from Pixabay is governed by
Pixabay License
copyright© 2020, 2021, 2022 Robert O'Brien
Game Rules described herein are governed by
Open Game License version 1.0a
Descriptions of the World of Cartyrion, including, but not limited to its cosmology, deities, geography, political structures, religious sects, regional names, villages, towns, cities, and characters, are governed by Non-Commercial, Share-alike Creative Commonse License

Battle maps prepared using DungeonFog
(with many map assets courtesy of Caeora)
Artwork designated as being from Pixabay is governed by
Pixabay License
copyright© 2020, 2021, 2022 Robert O'Brien
Game Rules described herein are governed by
Open Game License version 1.0a
Descriptions of the World of Cartyrion, including, but not limited to its cosmology, deities, geography, political structures, religious sects, regional names, villages, towns, cities, and characters, are governed by Non-Commercial, Share-alike Creative Commonse License

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